FUN at NPC: Game-Based Learning

Games build community, inspire critical thinking and creativity, promote positive risk-taking, and encourage healthy competition and collaboration. Best of all they’re just plain FUN!

If you like Minecraft, Fortnite, Esports, and role-playing games then you’ll enjoy five hands-on sessions curated by Dr. Paul Darvasi, who will present innovative ways to bring gaming into your schools’ programs, exclusively for NPC.

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Dr. Paul Darvasi is an educator, game designer, and researcher who keynotes, lectures, writes, and consults on the intersection of digital games, simulations, narrative, social justice, culture, and learning. He holds a master’s degree in Educational Technology and a PhD in Critical Media Literacy from York University’s Language, Culture & Teaching program. He teaches English and media studies and is a founding member of the Play Lab at the University of Toronto, where he occasionally teaches a Games and Play class at the Ontario Institute for Studies in Education. He designed The Ward Game and co-designed Blind Protocol, an alternate reality game to instruct high school students on privacy and surveillance. His case studies on The Ward Game and Gone Home are available in Teacher Pioneers: Visions from the Edge of the Map from ETC Press at Carnegie Mellon, and he recently authored a paper for the United Nations Educational, Scientific, and Cultural Organization (UNESCO) on how digital games can support peace education and conflict resolution.

He has worked with the U.S. Department of Education, UNESCO, foundry10, Students on Ice, Consumers International, iThrive, Alliance Numerique, Indelible Game, and Cyark and has participated in several international research projects. He is on the board of the Take 21 Film Festival,  an active member of the International Game Developers Association Learning, Education, and Games Special Interest Group, and on the advisory board for GameTrain Learning.

Paul’s work has been featured in NPR, PBS, CBC, Radio Canada International, The Current, Spark, the Huffington Post, Polygon, Killscreen, Endgadget, Gamasutra, Ottawa Morning, Edutopia, La Presse, Xataka, District Administration, and MindShift.

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